tirsdag 28. februar 2012

Master studies

So much to choose from! I haven't decided who and what I want to study yet, but I am happy to just feast my eyes at the moment. 

Egon Schiele:

Edvard Munch:

John Bauer:


Hippolyte Delaroche:

Gustav Klimt:

 Tove Jansson:

Theodor Kittelsen

mandag 20. februar 2012

Gladiator progress again

Finished the textures of my fellow today. 

I might do a couple more details, with a few triangles and a lot of time to spare. I'm also working on some props for him.

He looks a bit sad. :( 

lørdag 18. februar 2012

Interesting character project

For my interesting character project, I thought I might do Milorg-soldiers because they were pretty bad ass, and because the scars of World War 2 are very visible in Norway even today, and we also learn a lot about it in history class, and so it is a subject very close to my heart.

This is a picture from the center of my home town after it was air bombed by nazis who thought King Haakon VII was there (he was in the neighbouring city).

Norway, or Festung Norvegen as the germans dubbed the country, was occupied by nazi germany from 1940-1945, but the germans were never welcomed by the sparse population, and faced both civil and military resistance.

Milorg (Military Organisation) was an organisation formed in Norway by soldiers, officers and even common people, and was the main resistance movement within Norway during the German occupation from 1940 to 1945. At first they operated by themselves locally, but eventually they started to co-operate, and already by autumn 1940 had managed to build an organisation that covered the entire country, and during 1941 started co-operating with the high command of the Norwegian government, which at the time was in exile in Great Britain.
The government communicated with the forces at home via radios, kept out in the fields so that the germans wouldn't find them. 

The organisation was built with the premise of preparing liberation of the country, maintaining peace and order if the german rule collapsed, and to support an eventual allied invasion. By the end of the war the organisation consisted of abouts 40 000 soldiers.

During the war, the military resistance-groups performed armed resistance in the form of sabotage, commando raids, intelligence gathering, espionage, assassinations, destruction of german war ships, transport of goods, release of Norwegian prisoners, and escort for citizens fleeing the border to Sweden, but they had to keep a low profile because the occupants would punish innocent civilians for their actions.
The german prison transport ship "Donau," sunken by mines placed by Norwegian saboteurs.

Their most notable feat is probably their sabotage of heavy water plants, which kept the nazis from obtaining heavy water which they could make nuclear weapons from.

Blah blah blah.

The colour pictures are from the movie Max Manus. The rest are old propaganda posters, photos and newspaper clippings.

For good measure, the trailer for Max Manus, a movie about the life of an actual Norwegian resistance soldier. Going to watch it again for this project if I can get hold of a copy.

onsdag 15. februar 2012

Gladiator progress

 I thought I would base my gladiator on australian aboriginals and maoris. It might be a bit outside the project brief but I'll ask Heather if it's okay on monday.


torsdag 9. februar 2012

Funding games with Kickstarter

As previously stated, funding is one of the biggest challenges in the game industry today and big games are massively expensive to make. Developers rely on loans or publishers that can push the game from the quirky and into something more mainstream.

Double Fine is the studio behind AAA titles Psychonauts (which I always keep talking about because it's my favourite game ever) and Brutal Legend and smaller titles like Stacking and Costume Quest, and they are doing something interesting in this regard right now.

Brutal Legend

They're raising the funds for the development of a game with a Kickstarter.

I've only ever seen comic artists fund prints of their work this way, so this is cool.

So rather than let publishers push them around and risk big loans, they let the public donate, thus allowing the public democraticaly decide what game they'd like to see made. It's a smaller game they're developing, a point and click-adventure, but it's still interesting to see a bigger studio trying other means of raising funds like this.

Throughout the making of the game, Double Fine will be making video series documenting the production and at the minimum donation of $15 you get access to these. Now, I am only a poor student, but I'm definitely going to donate that because I hope the videos might offer some insight into the processes of professional game development.