tirsdag 20. november 2012

War of the worlds

The war of the worlds-project's been really fun. I absolutely didn't want to do something mechanical this time after that vehicle project, and went down a more organic route this time.

I drew my aliens first, I looked at mexican devil masks for inspiration for their looks.

The tripods had to kind of match their looks, I figured, so my tripods are long and gangly and they've spiky bits all over.

This is my work in progress of my final painting. 

mandag 5. november 2012

I am so pleased with the normals for this stupid tree I've made. Celebrate the little things I guess. 

søndag 4. november 2012

Le Cafe de L'Enfer

This quirky building, "the Hell Cafe," was situated in Pigalle, the red light district of Paris, and National Geographic believes it might have been the world's first themed cafe. It operated from the end of the 19th century until the middle of the 20th century. I haven't been able to track down more excact details on years of operation and such on this elusive establishment. The waiters were dressed like devils, and when you entered to be seated the doorman screamed damnation at you. Today nothing but old postcards remain, which is a bit sad because I would've gone there to eat in a heartbeat.

Luckily salvation wasn't far away as Le Ciel ("Heaven") was just next door.

The interior looks a bit cramped if you ask me.

fredag 2. november 2012

Building project update

I've pretty much finished modelling my building for the blitz-environment now; I am leaving myself lots of time to texture it. I feel like I've become really quick at modelling by now and that my control over 3Ds Max is quite good. It looks satisfyingly like my original sketches. I am going to do a couple of paintovers of this scene now to settle on colours and spend the weekend texturing. I know I am really slow at texturing so I've left out a load of details like the table and stuff for later, if I've time. I am going to try hand-painting my assets with Zbrush this time to see if that is more intuitive for me than working with unwraps in photoshop.

I am really enjoying this project so far, I enjoy the amount of freedom in it and being able to make my own decisions about what to model and the budget and stuff. 

Finished unwrapping it too.

I realised I didn't include my moodboards when I posted my sketches earlier. Basically I wanted to make something that was a bit bizarre. I knew for sure I wanted a victorian winter garden in my scene, and I looked at other art as well for inspiration. In the end I'll probably end up doing just a weird tree, but if I'd have time to do an interior, I would have wanted to do something similar to the lamp clusters in these moodboards. The lamp clusters are installations made by norwegian artist Rune Guneriussen, you can see more of his bizarre lamp installations here, it's really cool.

I toyed with the idea of having a garden on the roof, but the blitz-assets clearly are meant for being viewed from the street, as if you look at them from above you can clearly see there are visible holes in the meshes. So that wouldn't make much sense really. 

I love corvids. They are very intelligent birds and I love the way they look, not to mention the mythological aspect of these birds. If I have time, I want to model a crow or a magpie and put it in the tree so that it looks at the player, and also animate it to turn its head.