søndag 28. april 2013

birthday

Today is Terry Pratchett's birthday. A very important day. So I took it as an excuse to make some pixel fanart. 

I'm celebrating by eating eggs and bacon and trying to animate this rat that I made yesterday. 


torsdag 25. april 2013

posterssss

I got to do some posters and flyers for the group project. The thought was that they'll break up the walls and add some life into the scene.

Persuasive advertisement posters as we know them today did not appear until like the 1800's. The advertisement they would've had would be informative, and probably mostly existed in text. Nevertheless we did a couple of images, it's more entertaining. They had the technology to print etching-style images like these  so it's not too far fetched.

It's been massive fun both researching and doing them. I wanted them to seem funny and a bit bizarre, and also contain a tidbit of information about the 17th century mindset. For example, the englishmen knew they ate tomatoes on the continent, but nevertheless thought they were poisonous. I thought that was really funny and wanted to incorporate that into a poster.



After making the above poster I thought it could be cool to make maybe a series of them, hinting at a cynical doctor taking advantage of the plague scare to sell crap and make money. I'd like to put his head on a sign so that he's got his own shop and stuff, it adds some sort of quiet narrative to the scene.

lørdag 20. april 2013

sanity retainers

Silly doodles for not going mad from 3D.  










Creativity and the talent myth and craft

First of all. I think this task is sort of silly? The reason I think this task is so silly is that it seems to me that, beyond our base needs, a lot of human activity is creativity of one sort or another. Hell, even fulfilling a base need like the need for food can be creative.

We have been creative since we lived in caves. It is probably what made humans as cool as they are today.

The term “creativity” is very broad, really. It refers to something of subjective value being created. So basically it means the creation of something of value on a personal level, making it up to each of us what is of value and thus what is creative. How vague. Kind of like trying to define “art.”

Games are cool because so many crafts are included in the creation of a game. Creativity manifests in graphics and in the gameplay and in the programming and in the sound and everything, it seems to me. Everyone who worked on those things had to figure out how to make a game just like how it is made, and there is creativity exhibited in that process.

I feel a bit like I’m just writing porridge here so I’m gonna stop now and get on to the talent-bit.

It’s hard to say if there really is such a thing as naturally inherited talents and that different people may be naturally predisposed towards different skill sets. We are certainly not all born equal, but if the differences stem from actual differences within ourselves or is purely a result of external stimulus and the time and resources put into our upbringing, it’s impossible for me to know, and if I’m to start theorising about it then that’s really just going to be guesswork and pseudoscientific mumbo jumbo.

But it seems to me that people who are good at something, are people who have spent a lot of time doing just that thing. Television artist Bob Ross says that “talent is a pursued interest. In other words, anything that you’re willing to practice, you can do.”


He also says things like “Just go out and talk to a tree. Make friends with it” and “Clouds are very free, they just float around the sky and have fun all day.” Bob Ross is a cool dude. I’m not sure to what extent you can trust his wisdom. I think he’s got it right about talent, though.

The difference between a five year old drawing and me drawing is I’ve got 15 more years of experience and slightly more expensive pencils.

We all like different stuff when we are children, and we tend to spend time on things we like. We become better at activites we spend time on. Skills are formed, foundations laid. Twenty years later we are artists, writers, musicians, photographers, football players, whatever. Some people put aside their interests as hobbies in favour of safer jobs, others pursue careers in their interests, and that’s fine.

In the end it’s all about working hard and smart and being disciplined. If there really is such a thing as some sort of inherited talent, then it comes second to all that. You could have talent pouring out of your ears, but if you didn’t work hard then you wouldn’t have anything to show to prove to others you are creative anyway so what does it matter.

Okay cool bye.

tirsdag 9. april 2013

bye easter

Yesterday I finished the final painting for the Mortal Engines-project. I even signed it. Definitely done.

It was a bit tricky figuring out how to compose the image without having the balloon obscure too much of it. It is not a very probable machine, to be honest. 

Some airboat sketches: 

This is a gif of the painting-process, too. When I look at it it feels like the painting is being carved more than painted, it is cool to look at, but I also think the final outcome looses some of the charm the first few instances of the painting has.

I'm working on this painting now, it's almost done, I just have to sit still long enough to polish it up... 
When I work on it I feel a bit bad because it is not really for any of the visual design-projects I need to finish. I just wanted to paint something fun for myself. Maybe I could incorporate it into that creative writing and storyboarding-project, it would be another thing to tick off on my to-do-list. 

I tried animating a pixel thing, too. I made five frames. Animators must have crazy patience. 
Working on assets for the group project as well. I made a massive cathedral before easter that I was rather glad to be rid off, but as it turns out there's a lot of things I need to fix, like seams in tileable textures, bits that I forgot to unwrap and so on, so I'll probably have to have a look at it again. But right now I'm modelling a small quai area with props.